Destiny 2: LightfallThe live broadcast of the announcement included an epic cinematic trailer in tune with the gameplay featuring new subcategories, mechanics, and regions. But other than the record price, Bungie’s latest event made an unexpected promise.
This promise, which the Destiny community has been promoting for the past two years, puts an end to future content culture for good. The Content Vault took everything that was playable from 2017 to 2018 from Destiny’s live broadcast and removed it from the game. Not only was the practice a blatant crime to preserve the art, it robbed players of a product they paid for just three years after its release.
Fortunately, that won’t be the case anymore as Bungie promises “no more sunset expansions”. But until then, much of Destiny 2’s past remains doomed and Bungie hasn’t commented on whether or not we’ll see him return.
Imagine buying God of War (2018) on launch day, but sometime in 2021, it gets removed from your library with little to no warning and you can’t play it again. This seems silly, right? Well, this is the easiest way to describe the Destiny 2 content vault. Just three years after Destiny 2 launched in 2017, the base game and two DLCs are out of reach. Society did not take this seriously, with many (including myself) refusing to return to fate until the problem was resolved. Things continued to deteriorate earlier this year when its first expansion campaign for Destiny 2, Forsaken, was discontinued.
Fortunately, things are changing…at least to an extent. during the Destiny 2 2022 Show, we’re told “Destiny 2 isn’t going anywhere, nor are your expansions.” Hello, this is great news! But what about everything that was taken out? How will this be calculated?
There’s a massive content gap missing in the Destiny franchise. This is a series that’s been on the air for eight years now and what was playable between 2014 and 2016 is available in the original Destiny and anything modern from 2019 to 2022 is playable in Destiny 2. The middle part of the series, which makes up everything from 2017 to year 2018, it’s almost completely over.
During the livestream, Bungie claims: “We want this story, since we first dealt with Darkness on the Moon, to be fully playable from start to finish.” But until everything is playable, it means nothing. I missed Forsaken in 2018, and I never got to take the Leviathan raid of 2017. Until I can do these things, I have no plans to go back to Destiny 2.
I am a serial beet player and have always loved playing the franchises from start to finish. When I invest in a particular genre or series of games, I push each title in chronological order. It does not matter which series. Even if the games are highly disconnected, I refuse to play the new game until I catch it. Assassin’s Creed is a franchise I’ve been meaning to do for a long time, and even if a new one sounds great, I won’t play it until I’ve worked my way through the entire series.
Some suggest that Destiny’s mode can’t be compared to single-player games because it’s an MMO, but no other MMO does that. world of cans The base game and every expansion since 2004 is still playable in the 2022 version of the game. The mechanics, character models, and a few other things have of course changed, but at the end of the day, everything is still there. The only exception to this is when the 2010 disaster drastically changed Azeroth. But even in this case, Blizzard only changed the content, they didn’t remove it.
I wouldn’t play Halo 2 without playing Halo: Combat Evolved first. This is how my brain works, and it’s one of my favorite ways to interact with the medium. In the case of Destiny, I can’t commit to a series of immersion, which has never happened to me with any other game series. I’ve never fallen into the trap of thinking how I’d like to get a franchise but can’t due to lack of availability.
Destiny 2’s Curse of Osiris and Warmind DLC cannot be found alongside the Forsaken expansion campaign. It’s not available, even to people who bought it. It’s a frustrating mystery and I can’t help but wonder how Bungie managed to fall so far from grace.
fall of the greats
There was a period of time when many praised Bungie as the best first-person shooter developer in the industry. From Halo: Combat Evolved in 2001 to Halo: Reach in 2010, the company has been on the cutting edge and has been instrumental in the success of Xbox throughout the 360 era.
In the end, the company decided to move away from Halo and start developing Destiny, the first-person shooter MMO that is set to change games as we know it. The hype that surrounded Bungie’s first non-hello project in over a decade was resounding, and people were expecting it to blow them away.
But when Destiny launched in 2014, it received a lukewarm reception. Since then, Bungie’s reputation has never been close to being positive. Some still stick to the Destiny franchise and claim it’s one of the greatest game series ever made, but many will argue that. There’s clearly a division in the community when it comes to the quality of Bungie’s work.
Lots of small controversies have followed Destiny’s history since its launch, one of the most notable was the “promise” that made people believe that this game would last for ten years. Although this wasn’t actually promised, fans were still pretty upset when Destiny 2 was revealed, giving them no choice but to buy into a new experience.
But the most widespread controversy after Destiny was its content vault. If Bungie wants to atone with a burning community, we need to see a full commitment to getting back what he’s lost. Destiny 2, Forsaken, Warmind, and Curse of Osiris should be fully playable from start to finish, including their strikes and raids.
To take things a step further, I would love it if there was one package that had everything included with Destiny. Most MMO games work this way; It would be great to open Destiny on Steam and access everything, eight years ago and now, in one place. While this might be a little tricky, I can definitely dream.
hello 3 is The best first-person shooter everHowever, with Bungie’s approach to Destiny 2, confidence in the company has been lost. Until the above content is restored, I have no reason to buy into the future of Destiny or anything the company makes after that.
We know Bungie is willing to strip players of their entire worth of content from games just a few years after they purchased that content, so what can be said that they won’t do it again.